Rugby: Escape To Victory

Sportplan rugby has played a large role in my team's love for the...
Heather, Rugby Coach

DESCRIPTION

  • Within each group of 10, there should be 4 attackers and 6 defenders.
  • The defenders should be in the outer grid and the attackers will be in the inner grid.
  • The defenders cannot enter the inner grid.
  • The players can pass the ball in any direction inside the inner grid, and can move around as much as they like.
  • When they attack outside the inner grid, they can only use non forward passes.
  • The aim of the game is for the attackers to touch the ball down outside the outer grid, without getting touched.
  • If the attacker gets touch, they swap places with the defender that touched them - they become a defended and the defender now becomes an attacker.
  • Decide on two handed or one handed touch, it's your call.
  • You might also decide to give your four attackers a period of time and unlimited touches before switching defensive and attacking players.
  • Don't forget to give everyone a chance in attack and defence.

COACHING POINTS

You don't need to focus on all of the following coaching points. Choose the points that apply to your training and session goals, also you may have your own coaching points.

  • Keep the tempo of this exercise high.
  • Attackers use a number of passing styles to move the ball within the inner grid, including passes with just one hand.
  • Passes are weighted correctly in terms of speed, distance, and accuracy.
  • Communication between attackers and defenders is efficient, effective, and encouraging. It not only focuses on what is happening now, but what might happen next.
  • Defenders seek to eliminate mismatches.
  • Attackers aim to create mismatches, 2 v 1 situations.
  • During 2 v 1 situations the ball carrier works to draw the defender away from the space that the support runner will attack, while keeping in mind that the defender may decide to drift early or might be sent off course by a dummy pass.
  • Attackers use changes in foot speed, running lines, side steps, and spins to beat defenders.
  • defenders track attackers, closing down space and attacking options quickly.
  • Attackers support the ball carrier.

PROGRESSION

Give all the players a set of tags, to speed up change overs. The defenders now need to remove a tag from an attacker.

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OFTEN USED WITH...
Flip It | Warm Up

Flip It:

  • Be brief when telling the players the laws of this game, it's important to get them moving quickly.
  • This is not a contact game.
  • Break your players into two teams, giving each team their own colour of bibs if necessary.
  • One team goes to attack, and one to defence.
  • Nominate a Scrum Half for each team.
  • There is no kicking in this game.
  • Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition.
  • If an attacking player is touched: they must go to ground, present the ball, two of their teammates ruck over (staying over the ball), and the Scrum Half moves the ball for the next phase of attack.
  • When you start playing this game make sure that the defence is employing your defensive pattern around the ruck. As the game develops consider telling the defenders that they must have one or more players at the back of the ruck, if they are not fast enough to do this - push them back 10 meters.
  • It’s important that defenders are employing their defensive pattern behind the primary defensive line.
  • Have attacking players do what they normally would at the ruck.
  • Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made!
  • When you feel the time is appropriate, usually during a ruck, blow you whistle and should FLIP IT – kicking in or throwing in a second ball to the back 3/2 defenders on the team currently in defence OR just kick it behind the defenders. The defensive team goes, without hesitation, into attack. The team that was attacking goes into defence and you or an assistant coach remove the other ball from play when you can. Ideally you might have two balls with different markings.
  • Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!

Warm Up

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