|
INTRODUCTION.
By Graham Smith
As
the lines of Defence at second, third and consecutive
phases of play become increasingly well organised
and disciplined, the possibility of direct attack
from primary possession (in this case, the scrummage),
which looks to penetrate becomes increasingly
attractive. These possibilities ought to be
more often considered.
But,
for possibility to become reality, the primary
phase itself must be of high quality, preferably
perfect. Any primary possession which is less
than "very good", markedly affects
the degree of success of a subsequent attack
- whether that attack is wide or narrow.
The
scrummage therefore requires concentration,
discipline and co-ordination. A sound
scrummage will provide a dependable source of
possession, and may be able to disrupt that
of the opponents. A DOMINANT scrummage
however, not only provides your team with excellent
possession, but it is also a vehicle which can
exhaust the opposition pack, and demotify and
dispirit the opposition backs, for they will
always be on the back foot, always under pressure.
THE
WHOLE PICTURE
The
scrum is a UNIT. It must act as a unit; all
eight players must regard themselves and an
eighth part of that UNITY, not as a single individual.
Each must have this UNITY as his ideal, and
must have the discipline not to get involved
in individual battles. Each such battle diminishes
the efficiency of the unit. For example, a confrontation
between opposing props might reduce the unit's
overall efficiency by 10% even 20%; the same
with the hookers. A niggle between opposing
flankers might lower the overall efficiency
by 3%, perhaps 5%. A day-dreaming lock, should
such a beast exist, by 8% - 9%. Put this together
and the scrummage can become 25% less effective.
This is a recipe for poor quality possession
and the chance of any effective first phase
attack gone. In these circumstances the No.
* pick-up as a security manoeuvre, rehabilitating
the scrum's inefficiency is probably all that
is left. Attack wider - no chance.
INDIVIDUAL
CONSIDERATIONS
For
each individual, the most important first consideration
is his BODY POSITION. Each player must take
up a position by which the force generated by
the large muscles of the lower body, the quadriceps
and gluteals particularly, can be transmitted
effectively and SAFELY through
the spine, the shoulders and the neck. This
requires abdominal and back strength to protect
the length of the spine, and of course , strength
in the muscles of the shoulders and particularly
the neck to stabilise the head. Strength and
technique go hand in hand.
FOOT
POSITION
Each
player must position his feet to provide the
balance and solidity required for this transmission
of force to occur. Because some players will
need to adjust their foot positions to allow
the ball to travel through the scrummage, they
may need to adapt their foot positions slightly.
As a rule of thumb, however, each player, the
hooker apart, should have his feet alongside
each other, at least a shoulder-width apart.
Wider is OK narrow not; and too wide will not
allow effective power to be generated.
LEG
POSITION
The
leg position and action determine the player's
effectiveness in both producing forward drive
and resisting the opponent's shove. The power
the legs can produce or resist is conditioned
by the angle at the knee. With the thigh vertical,
or near vertical, this angle should be maintained
between 90° and 120°. The greater angle
will be required by the props who need to be
more upright in stance in order to provide a
base on which, the locks can push. The other
forwards can however, adjust their positions
to achieve 90° at knee.
Diagram
1. Leg Position - Prop

Diagram
2. Leg Position - Other Forwards

THE
BACK AND HEAD
Each
player must keep his back almost horizontal
with his head slightly higher than his hips,
and the back slightly hollowed. Thrusting the
top front edge of the pelvis backwards and downwards
will achieve this hollowing effect. This, allied
to a lift of the chin off the chest, with the
shoulders shrugged and the eyes peering forward
below the eyebrows, will put the player into
the optimum position to produce forward power,
and to resist that of the opponents
Diagram
3.

"FLAT
BACK" AND THE HEIGHT OF THE SCRUM
Experienced
and very physically strong front row players
are able to alter the height of the scrummage
quite legally in that their heads will remain
higher than the hips, by their ability to change
the angle at knee. This legitimate procedure
can produce a significant disruption of the
opposition scrummage. Since it is legal however,
it ought not to be penalised, simply recognised
as superior strength and technique by one player.
The diagram below illustrates the procedure.
Diagram
4. This sequence shows great leg and back strength
and trunk stability

A
prop can thus legally force his opponent to
scrummage lower, at a height he finds uncomfortable,
and which is mechanically inefficient. When
the opponent is unequal to the pressure he will
normally do one of two things. First, he can
move his feet further and further back to relieve
the discomfort. See Diagram 5.
Diagram
5.

Eventually
he may take his feet so far back that he goes
to ground flat on his face with his legs straight
out behind him. Should this cause the scrum
to collapse it is of course illegal. Even if
he doesn't go to ground the position he is forced
to adopt allows less and less of the power generated
behind him to be transmitted though on to the
opposition.
Second,
he will bend forward at the hip, his head gradually
getting well below the line of the hip. This
too is illegal and could force a collapsed scrummage.
Because of the pressure from behind by his own
lock the prop can be put into a seriously uncomfortable
position. See Diagram 6.
Diagram
6.

He's
caught in a vice, and his position becomes even
more unpleasant should his superior opponent
drive forward at him. This position is extremely
painful, and the first option for the prop,
if he's powerful enough is to LIFT the height
of the scrummage. The next, and safe option,
for the loose head is to slip his head outside
the scrummage. Or he might be able to stand
up. Failing all these, he may be forced to collapse
the scrummage, rolling forwards and inwards.
Referees
should look at the relative body position of
the props in collapsing and collapsed scrummages.
They may get some clues as to the cause of the
collapse. But then props would never try to
con the referee would they?
Interestingly,
where props are of equal strength and ability
it is not unusual for them both to go to ground
on to their knees with their backs still relatively
flat. See Diagram 7.
Diagram
7.

In
this context, a shorter, but equally strong
prop, say 5'9" / 5'10" will have a
mechanical advantage over a taller one of 6'
1" / 6' 2" since he will naturally
scrummage a t a height comfortable to him, whilst
the taller prop will be forced to accommodate
the additional 3" to 4" by disadvantageous
angles at knee and / or hip. Remember the 1977
Lions - Tom Smith and Paul Wallace in South
Africa?
A.
COACHING THE SCRUMMAGE
I
firmly believe that in coaching the scrummage,
the first consideration should be with the length
of the scrummage before dealing with its width.
In this context the most important pairing to
get right is the combination between lock and
prop.
My
reasoning in declaring that the prop/lock combination
must be got right first, is that you must ensure
that the lock can get his shoulder into the
niche where the prop's buttock meets his thigh,
and then be able to bind through the prop's
legs, around his inner leg to take an absolutely
firm grip on the waistband without strain. Subsequently
the locks in binding together may be forced
to stretch a little, but this is less important
than is the strength of the bind between prop
and lockchematic Representation">
Getting
the prop/lock bind fixed first will help the
prop to keep a square hip position on contact,
and reduce the problem which can arise if he
drifts outwards.
Coaching
Drills
- Pairs
of players - a front row player with a lock
or No 8 behind him practise against a machine
or against another pair. A flanker can he
added to the combination so that the players
work as a three; this will help the players
recognise any idiosyncrasies which they may
have in their techniques, and if necessary
adjust them.
- Two
front row players bind together, with a third,
bound as a No 8. These practise competitively
but with control against a similar group of
three. (See diagram 9)
Diagram
9

- The
six practise co-operatively to lower and raise
the height of the unit by bending at the knee
as described earlier. They work in sets of
5 repetitions.
- The
six co-operate to move to the left or right
so that they become accustomed to, and able
to cope with, crabbing movements of the scrum.
- The
six compete, one set attempting to wheel the
'mini-scrum', whilst the other resists and
adjusts to this pressure.
B.
BUILDING THE SCRUMMAGE
THE
FRONT ROW
The
major areas which need attention are:
-
The shoulders, spine and neck which transmit
force
-
The hip position which provides a platform
for the drive from the back five, and
- Foot
positioning which determines the squareness
of the scrummage
The
scrummage functions as a horizontal unit, yet
most front rows bind together standing upright.
1 would suggest the following change. - The
hooker stands with his feet about shoulder width
apart, his right foot slightly ahead of the
left. He adopts a crouched position, leaning
forward both arms bent at the elbow and stretched
forward. He ensures that his back is slightly
hollowed and his chest and shoulders square.
[To get this position right is as important
in its context as is a golfer's set-up before
driving-off] See diagram 10
Diagram
10

The
loose head steps in next, placing his right
foot just inside the hooker's left foot (i.e.
between the hooker's feet), and takes a tight
bind over the upper back of the hooker into,
or close to, his armpit. The loose head's right
foot is directly inside and in-line with the
hooker's left foot parallel to the touchline;
his left foot, 6 to 10 inches forward of the
right, just outside the line of the shoulders.
He must place his feet so that THEY DO NOT MOVE,
if at all possible, on engagement.
The tight head's pattern of action is similar
arm. c steps in to the hooker, staying square
at shoulder, chest and hip, and binds OVER the
loose head's arm to the hooker's armpit. This
will lock the loose head's arm in place. Because
of their differing roles, the tight head can
take up a stronger foot position with both feet
shoulder width apart and parallel, rather than
off-set. Once again, he must try to maintain
this starting foot- position without SHUFFLING
or ADJUSTMENT if possible, on engagement.
Once
the three are bound together, the props should
push their inside shoulders forward so that
they are in front of the hooker This will tighten
the binding even more, and squares up the scrum
completely. Because the hooker had taken up
the crouched starting position, the front row
can now completely crouch, and present, sitting
back, and NOT folding downwards. See Diagram
10
THE
LOCKS
When
working with novice players, the taller player
should bind over the arm of the shorter. They
should scrummage on that side of the unit they
find most comfortable. With more experienced
players it can be an advantage to have the physically
bigger or the more powerful lock behind the
tight head. This may help to counter the natural
turn of the scrummage to the right. But, should
the loose head be under pressure, perhaps the
stronger scrummager should support him, and
in all cases comfort is an overriding factor
If players aren't comfortable, change things.
As
I wrote earlier, the length of the scrummage
is more important than its width. To this end,
the locks bind with their props first, before
binding with each other. This must be practised
until it happens automatically. They reach through
the prop's legs, as far round the upper thigh
as possible to grip the waistband of the shorts.
Then, when they reach to bind together they
will square up themselves and the hips of the
props. This also adds strength across the width
of the scrummage.
The
lock's shoulders start at the prop's mid thigh,
and when the scrummage moves to engage, the
shoulders slide up underneath the buttock at
the top of the hamstring. The point of the shoulder
pushes through the base of the prop's spine.
The
locks' heads are 'in' between the props and
hooker before engagement, looking up through
the eyebrows to hollow the back. The props may
need to adjust briefly at hip to allow the lock's
head in.
There
are three starting positions for the locks'
legs prior to engagement. They can
-
be on both knees
-
have the inside knee on the ground
-
Squat Top
I
believe that there is no right or wrong way.
The locks must decide which suits them best,
but they should both use the same technique.
They must also take account of what suits the
front row in making their choice. Whatever system
is adopted, complete comfort and minimal adjustment
at engagement is the aim. At engagement, the
locks' feet are about shoulder width apart,
with the knee bent at 90', to produce as much
drive as possible.
It
is important that the lock learns how to 'read'
his prop, to push when he says "Push", to hold
when he needs stability. [see Technical Journal,
Autumn 1999, Tim Rodber on the Modern Lock].
This comes with experience.
There
is a trade-off between generating power and
stability, and the locks will need to adjust
their foot- positions to allow for this. If
the scrummage is moving forward they will need
to bring their feet progressively forward to
maintain the optimum pushing position. If it
is under pressure or going backwards, they will
need to move their feet backwards, slightly
wider apart, and lock out their knees.
ADDING
THE BACK ROW
The
flankers should, if possible, bind with the
locks (in each case with the lock farthest away,
as you'll read later) before the locks bind
with the props. In every case, however, they
must he down, set and bound before engagement.
Their body position is identical to that of
the locks, and they bind as high across the
locks' backs as is comfortable on to the shirt
of the farther lock. This secures the scrummage
across its width most effectively.
The flankers drive directly forward against
as much of the prop's buttock as they can. They
drive, with their ,spines in line', in the direction
the scrum is intended to go - be it straight
or to produce a wheel. The idea that they might
push inwards to support the prop seems to me
to be faulty. But, remember, I'm expecting a
major input from the lock in keeping the props
square. Consider the following force diagrams.
Which is most efficient? see diagram 11
Diagram
11

Incidentally,
how would you push a car which had broken down
- at an angle or directly forward?
The
flankers first responsibility is each as one
eighth of the scrummaging unit. Their minds,
their efforts must be wholly fixed on the scrummage,
NOT on some secondary aspect of play which might
follow the scrummage. Many a cunning plan has
failed because the back row's minds have been
elsewhere. Having said this, once the scrummage
is over, they must switch their minds to their
secondary attacking or defensive duties.
The
No 8 is the last to bind. He binds firmly around
both locks, pulling their hips tightly against
his neck and shoulders. His pushing position
is exactly like that of every other member of
the back five.
He
may for particular reasons - controlling ball
through channel 1, certain back row moves, or
combining with the scrum half, - pack down between
the flanker and the left lock.
C.
ENGAGEMENT
Prior
to engagement, the front row drop slightly adjust
below the horizontal so that they can DRIVE
from low to high, so that their backs are hollowed,
and they are muscularly tight and square across
the chest and shoulders. Their heads are up,
shrugged into the shoulders, eyes looking from
under their eyebrows directly at the target
area they will contact on engagement.
The TIGHTHEAD is 4 - 6 inches ahead of the loose
head, and leads the scrum in. The hooker however
normally controls the timing of the engagement,
and is in reality the 'captain' of the scrummage.
The tight head sets the height of the scrummage
as directed by the hooker. If, for example,
the hooker at a particular scrummage wants the
height set a little lower, to discomfort the
opposition he will instruct the tight head to
do it.
The
tight head engages with controlled force over
the top of the opposition loose head's head,
on to the top of his spine. He directs the drive
forward and down the length of the loose head'
s spine, attempting to move him backwards.
The
LOOSE HEAD must try to get the back of his head
up and into the sternum of the opposing tight
head. From this position, he must press constantly
upwards to prevent any lowering of the scrummage.
It will help in this if he can negate or at
least diminish any pressure the tight-head can
exert with his arm. To do this, he binds at
the tight-head's arm pit, and then pulls his
own elbow backwards keeping his arm as close
to his side and as short as he can. This will
reduce the disruptive effect which the tight-head
can have by using his arm. (see diagram 12)
The
HOOKER should operate as low as he can without
discomfort. He helps maintain the upper body
tightness of the props, and the comfort of the
locks by pushing his hips slightly forward.
On 'their' put-in, he may wish to scrummage
directly against his opposite number, forcing
him (legally of course) to work at an uncomfortable
height; on 'our' ball, he is likely to combine
with the loose-head in order to counter the
potentially disruptive action of their tight-head.
Diagram
12

D.
AFTER THE ENGAGEMENT - "HIT AND CHASE"
Once
the front rows have engaged, it is vital that
having made the 'Hit', that the unit as a whole
'Chases' the hit through. The front row will
have engaged by driving slightly upwards 'from
low to high', and in a perfect sequence, have
made no foot adjustment whatsoever. Immediately,
to develop forward momentum, or to resist opposition
push, the unit must move forward again. This
requires short, fast controlled foot movements
from the players in unison. By moving as one,
the eight players in the scrummage will ensure
that its essential stability is retained.

This
section has been developed from a presentation
and practical session Graham Smith gave at the
Southern Regional Conference in 22 July 2000.
At the same time Graham is working towards his
Level IV RFU Coaching Qualification. Part of
that assessment requires the candidate to produce
2,000 words on an area of the game in which
that candidate feels most competent. This presentation
was used to fulfil, that requirement. It was
published in the Autumn 2000 RFU Technical Journal.
Graham
Smith played for Mosely, England U23 and Scotland
A. He is currently the Youth Development Officer
for North Midlands and coach the the England
U17 Development Group
We
are grateful that he has allowed us to use his
presentation to help build the the scrummage
section of coachingrugby.com
|